Taunt
Minions are forced to target minions with Taunt first.
Mythology themed card autobattler
Build a warband from Greek, Norse, and Chinese myth. Buy, position, upgrade, and scout through tense shop phases before your board fights automatically.
The match loop
Mythic Battle keeps the core decisions visible: draft from the shop, arrange your board, scout the lobby, and learn from the fight history before the next round starts.
Cards and cultures
Card effects are built to be inspected and learned. The best boards come from reading keywords, spotting triples, and knowing when to pivot.
Keyword language
Keywords explain why a board trades well, survives lethal damage, or turns one attack into a chain reaction.
Minions are forced to target minions with Taunt first.
The first time this minion dies in combat, it returns with 1 Health unless another effect changes that Health.
The first time this minion dies in combat, it gains +X/+X permanently and returns with half Health. Some Chosen effects grant stats immediately.
Incoming positive damage is reduced by X, to a minimum of 1 damage.
This minion has 0 Attack and cannot gain Attack. When it attacks, it deals damage equal to its Health.
When this minion attacks, it also hits extra enemy minions. Rank 1 hits one adjacent enemy, Rank 2 hits both, and higher ranks continue outward.
Excess attack damage spills to enemies adjacent to the target. Higher ranks let killed spill targets pass remaining damage farther outward.
When this minion attacks, it can make additional attacks based on the rank.
After this minion attacks, up to X random wounded friendly minions heal for up to this minion's current Health without exceeding maximum Health.
After this minion attacks, it heals itself for up to X damage. Excess healing grants permanent Attack.
Enemy Beast minions prioritize this target. Beasts that attack it gain +1/+1 per Bloodied rank. Bloodied lasts for combat only.
Nearby minions receive a bonus. Additional ranks of Aura provide additional effect range.
This spell or minion effect triggers when played from hand.
This effect triggers when this minion dies.
This effect triggers at the beginning of the shop phase.
This effect triggers right before combat begins.
What changes run to run
Shop tier choices can stabilize a weak board, find stronger cards, or support a culture-specific plan.
Health, board power, and opponent status help explain when to greed, when to defend, and who is likely to pressure you.
Earn coins through play and personalize favorite cards with alternate art as the collection grows.
Fight summaries and board state make losses easier to diagnose before the next shop phase.
Available now
Public builds are available through Itch.io before the game launches in Early Access on Steam!